Samurai-Ghost

1992 video game
1992 video game
Samurai-Ghost
DeveloperNow Production
Publishers
DesignerH. Chatani
ProgrammerNaoki Higashio
ArtistsMasaru Moriya
Takashi Yoshida
ComposerMiyoshi Okuyama
SeriesGenpei Tōma Den
PlatformTurboGrafx-16
Release
  • JP: April 7, 1992
  • NA: 1992
GenreHack and slash
ModeSingle-player

Samurai-Ghost[a] is a 1992 hack and slash video game released by Namco for the TurboGrafx-16. It is the sequel to Genpei Tōma Den. It was released on the Wii Virtual Console in North America on October 29, 2007, and in Europe on November 2, 2007.

Gameplay

Gameplay screenshot.

As with the previous game, the player controls the resurrected samurai Taira no Kagekiyo, defeating demons and monsters across several levels. Given his undead nature, Kagekiyo has access to supernatural powers such as levitation and the ability to cast energy projectiles.

Samurai-Ghost has a similar plot to its predecessor, in that Kagekiyo fights against Minamoto no Yoshitsune, Saitō Musashibō Benkei, and his arch enemy Minamoto no Yoritomo. Kagekiyo now also faces Minamoto no Yoshinaka (also known as Kiso no Yoshinaka), who commits seppuku when defeated.

Development and release

Reception

The Japanese publication Micom BASIC Magazine ranked the game fifth in popularity in its July 1992 issue, and it received a 20.28/30 score in a 1993 readers' poll conducted by PC Engine Fan, ranking among PC Engine titles at the number 320 spot.[13][14] Samurai-Ghost was met with mixed reception from critics.[6][10]

Notes

  1. ^ Known in Japan as The Genji and Heike Clans: Vol. 2 (Japanese: 源平討魔伝 巻ノ弐, Hepburn: Genpei Tōma Den: Kan no Ni)

References

  1. ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (February 1993). "Review Crew - Turbo Duo - Samurai-Ghost". Electronic Gaming Monthly. No. 43. Sendai Publishing. p. 26.
  2. ^ Whitehead, Dan (3 November 2007). "Virtual Console Roundup • Page 2". Eurogamer. Gamer Network. p. 2. Archived from the original on 21 August 2016. Retrieved 17 July 2020.
  3. ^ "NEW GAMES CROSS REVIEW: 源平討魔伝 巻ノ弐". Famitsu (in Japanese). ASCII Corporation. April 17, 1992. p. 37.
  4. ^ Loveday, Leigh (April 2013). "We Love Old Games - Samurai Ghost (TurboGrafx)". GamesMaster. No. 262. Future plc. pp. 94–95.
  5. ^ Provo, Frank (5 November 2007). "Samurai Ghost Review". GameSpot. CBS Interactive. Archived from the original on 9 September 2014. Retrieved 17 July 2020.
  6. ^ a b "Review: 源平討魔伝 巻ノ弐". Gekkan PC Engine (in Japanese). No. 44. Shogakukan. May 1992. p. 159.
  7. ^ M. Thomas, Lucas (29 October 2007). "Samurai Ghost (Virtual Console) Review". IGN. Archived from the original on 1 November 2007. Retrieved 17 July 2020.
  8. ^ Nini, Nourdine; Demoly, Jean-Marc (June 1992). "PC Engine - Equinox Warrior II". Joypad (in French). No. 9. Yellow Media. pp. 110–111.
  9. ^ Demoly, Jean-Marc (June 1992). "Consoles News: Equinox Warrior II (PC Engine)". Joystick (in French). No. 28. Sipress. p. 129.
  10. ^ a b "新作ソフトお毒味チャート: 源平討魔伝 巻ノ弐". Marukatsu PC Engine [ja] (in Japanese). Vol. 4, no. 5. Kadokawa Shoten. May 1992. p. 129.
  11. ^ van Duyn, Marcel (29 October 2007). "Samurai Ghost Review (TG-16)". Nintendo Life. Gamer Network. Archived from the original on 30 December 2019. Retrieved 17 July 2020.
  12. ^ Reischmann, Robert (May 1993). "Turbo Duo - Samurai Ghost" (PDF). Play Time (in German). No. 23. Computec. p. 120.
  13. ^ Matsuyama, Benī (July 1992). "Super Soft Hot Information: PC Engine". Micom BASIC Magazine [ja] (in Japanese). No. 121. The Dempa Shimbunsha Corporation [ja]. p. 238.
  14. ^ "PC Engine All Catalog '93 10月号特別付録". PC Engine Fan (in Japanese). Vol. 6, no. 10. Tokuma Shoten. October 1, 1993. p. 11.


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