RDNA 2

RDNA 2
LaunchedNovember 18, 2020 (2020-11-18)
Designed byAMD
Manufactured by
Fabrication process
Codenames
  • Navi 2x
  • "Big Navi"
Product Series
Desktop
Professional/workstation
Specifications
L0 cache32 KB (per WGP):
  • 16 KB vector data
  • 16 KB scalar data
L1 cache128 KB (per array)
L2 cache1 MB to 4 MB
L3 cache16 MB to 128 MB
Memory supportGDDR6
Memory clock rate14–18 Gbps
PCIe supportPCIe 4.0
Supported Graphics APIs
Direct3DDirect3D 12.0 Ultimate (feature level 12_2)
Shader ModelShader Model 6.7
OpenGLOpenGL 4.6
VulkanVulkan 1.3
Supported Compute APIs
OpenCLOpenCL 2.1
Media Engine
Encode codecs
Decode codecs
Color bit-depth
  • 8-bit
  • 10-bit
Encoders supported
  • AMF
  • VCE
Display outputs
History
PredecessorRDNA
VariantCDNA 2 (datacenter)
SuccessorRDNA 3
Support status
Supported

RDNA 2 is a GPU microarchitecture designed by AMD, released with the RadeonRX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5, Xbox Series X/S, and Steam Deck consoles.

Background

On July 7, 2019, AMD released the first iteration of the RDNA microarchitecture, a new graphics architecture designed specifically for gaming that replaced the aging Graphics Core Next (GCN) microarchitecture. With RDNA, AMD sought to reduce latency and improve power efficiency over their previous Vega series based on GCN 5th gen and Nvidia's competing Turing microarchitecture.[1]

RDNA 2 was first publicly announced in January 2020 with AMD initially calling RDNA 2 a "refresh" of the original RDNA architecture from the previous year.[2] At AMD's Financial Analysts Day held on March 5, 2020, AMD showed a client GPU roadmap that gave details on RDNA's successor, RDNA 2, that it would again be built using TSMC's 7 nm process and would be coming in 2020.[3] AMD told their investors that they were targeting a 50% uplift in performance-per-watt and increased IPC with the RDNA 2 microarchitecture.[4]

On October 28, 2020, AMD held an online unveiling event for the RDNA 2 architecture and Radeon RX 6000 series.[5][6] The event came 20 days after AMD's unveiling event for Ryzen 5000 series processors built on the Zen 3 microarchitecture.

Architectural details

Compute Unit

RDNA 2 contains a significant increase in the number of Compute Units (CUs) with a maximum of 80, a doubling from the maximum of 40 in the Radeon RX 5700 XT.[1] Each Compute Unit contains 64 shader cores.[7] CUs are organized into groups of two named Work Group Processors with 32 KB of shared L0 cache per WGP. Each CU contains two sets of an SIMD32 vector unit, an SISD scalar unit, textures units, and a stack of various caches.[8] New low precision data types like INT4 and INT8 are new supported data types for RDNA 2 CUs.[8]

The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches of primitives called "meshlets". As a result, the mesh shaders feature enables greater control of the GPU geometry pipeline.[9]

Ray tracing

Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU.[10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.[11]

In February 2023, it was reported that driver updates had boosted ray tracing performance by up to 40% using DirectX Raytracing.[12]

Clock speeds

With RDNA 2 using the same 7 nm node as RDNA, AMD claims that RDNA 2 achieves a 30% frequency increase over its predecessor while using the same power.[13]

Cache and memory subsystem

In addition to the traditional L1 and L2 caches that GPUs possess, RDNA 2 adds a new global L3 cache that AMD calls "Infinity Cache".[14] This was done to avoid the use of a wider memory bus while still being able to maintain the same data bandwidth. Product technology architect Sam Naffziger said that, without Infinity Cache, "We were looking at the daunting prospect of having to put a 512-bit interface and all the power, area and expense associated with that".[15] Using a wider memory bus requires more power which is in conflict with AMD's increased performance-per-watt goals for RDNA 2. AMD engineers ran tests comparing RDNA 2 silicon featuring a large on-die cache and with wider memory buses. They discovered that having such a cache would aid in the re-use of temporal and spatial data when the GPU is rendering a complex image. It is beneficial for the GPU's compute units to have fast access to a physically close cache rather than searching for data in video memory. AMD claims that RDNA 2's 128 MB of on-die Infinity Cache "dramatically reduces latency and power consumption".[16] The GPU having access to a large L2 or L3 cache allows it to more quickly access necessary data compared to accessing VRAM or system RAM. The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers.[8] Each Shader Engine now has two sets of L1 caches. The large cache of RDNA 2 GPUs give them a higher overall memory bandwidth compared to Nvidia's GeForce RTX 30 series GPUs.

Power efficiency

AMD claims that RDNA 2 achieves up to a 54% increase in performance-per-watt over the first RDNA microarchitecture.[16] 21% of that 54% improvement is attributed to performance-per-clock enhancements, in part due to the addition of Infinity Cache.[17]

Media engine

RDNA 2 uses the VCN 3.0, VCN 3.1, and VCN 3.1.2 video decoding blocks in its media engine.[18][19] It adds support for AV1 decoding at up to 8K resolution, though AV1 hardware encoding support would not come until RDNA 3 in 2022.[20][21] However, the low-end Navi 24 die and iGPUs based on RDNA 2.0 do not contain any media encoders and cannot decode AV1 as a result.[18]

Navi 21[22]Navi 22[23]Navi 23[24]Navi 24[25]
LaunchNov 18, 2020Mar 18, 2021Aug 11, 2021Jan 19, 2022
CodenameSienna CichlidNavy FlounderDimgrey CavefishBeige Goby
Compute units (Stream processors) [FP32 cores]80 (5120) [10240] 40 (2560) [5120] 32 (2048) [4096] 16 (1024) [2048]
ProcessTSMCN7TSMCN6
Transistors26.8B 17.2B 11.06B 5.4B
Transistor density51.5 MTr/mm251.3 MTr/mm246.7 MTr/mm250.5 MTr/mm2
Die size520 mm2335 mm2237 mm2107 mm2
Max TDP400 W 250 W 176 W 107 W
ProductsDesktop
  • RX 6800
  • RX 6800 XT
  • RX 6900 XT
  • RX 6950 XT
  • RX 6700
  • RX 6700 XT
  • RX 6750 XT
  • RX 6600
  • RX 6600 XT
  • RX 6650 XT
  • RX 6300
  • RX 6400
  • RX 6500 XT
MobileN/a
  • RX 6800M
  • RX 6850M XT
  • RX 6600S
  • RX 6600M
  • RX 6650M
  • RX 6650M XT
  • RX 6700S
  • RX 6300M
  • RX 6450M
  • RX 6500M
  • RX 6550S
  • RX 6550M
Workstation (desktop)
  • W6800
  • W6800X
  • W6800X Duo
  • W6900X
N/a
  • W6600
  • W6600X
  • W6300
  • W6400
Workstation (mobile)N/a
  • W6600M
  • W6300M
  • W6500M

Products

Desktop

Model(Code name) Release Date& Price ArchitecturefabTransistors& die size Core Fillrate[a][b][c]Processing power[a][d](GFLOPS) Infinity CacheMemory TBPBusinterface
Config[e]Clock[a](MHz) Texture(GT/s) Pixel(GP/s) HalfSingleDoubleSize Bandwidth(GB/s) Size Bandwidth(GB/s) Bus type& width Clock(MT/s)
Radeon RX 6300(Navi 24)[26][27][28][f]Jan 4, 2022[g]OEM RDNA 2TSMC N65.4×109107 mm2768:48:32:1212 CU 100020404897.93265.33,0726,26715363,13396195.88 MB 104 2 GB 64 GDDR632-bit 16000 32 W PCIe 4.0×4
Radeon RX 6400(Navi 24)[29][30][f]Jan 19, 2022$159 USD 1923232192.3111.461.574.35,9077,1302,9543,565184.6222.816 MB 208 4 GB 128 GDDR664-bit 53 W
Radeon RX 6500 XT(Navi 24)[31][32][33][f]Jan 19, 2022$199 USD (4GB)$219 USD (8GB) 1024:64:32:1616 CU 23102815147.8180.273.990.19,46211,5304,7315,765295.6360.3232 4 GB8 GB 144 18000 107 W113 W
Radeon RX 6600(Navi 23)[34][35]Oct 13, 2021$329 USD RDNA 2TSMC N711.06×109237 mm21792:112:64:2828 CU 16262491182.3279104.1159.411,65817,8605,8288,928364.255832 MB 412.9 8 GB 224 GDDR6128-bit 14000 132 W PCIe 4.0×8
Radeon RX 6600 XT(Navi 23)[36][37][38][39]Aug 11, 2021$379 USD 2048:128:64:3232 CU 19682589251.9331.4126165.716,12221,2098,06110,605503.8662.8444.9 256 16000 160 W
Radeon RX 6650 XT(Navi 23)[40][41]May 10, 2022$399 USD 20552635263337.2131.5168.616,83521,5868,41710,793526.1674.6468.9 280 17500 180 W
Radeon RX 6700(Navi 22)[42][43][44][45]Jun 9, 202117.2×109335 mm22304:144:64:3636 CU 19412450279.5352.8124.2156.817,88822,5798,94411,290559705.680 MB 1065 10 GB 320 GDDR6160-bit 16000 175 W PCIe 4.0×16
Radeon RX 6750 GRE 10GB(Navi 22)[46][47][48]Oct 18, 2023$269 USD 170 W
Radeon RX 6700 XT(Navi 22)[49][50][51]Mar 18, 2021$479 USD 2560:160:64:4040 CU 23212581371.4413148.5165.223,76726,42911,88413,215742.7825.996 MB 1278 12 GB 384 GDDR6192-bit 230 W
Radeon RX 6750 GRE 12GB(Navi 22)[52][53][48]Oct 18, 2023$289 USD
Radeon RX 6750 XT(Navi 22)[54][55]May 10, 2022$549 USD 21502600 344416137.6166.422,01626,62411,00813,3126888321326 432 18000 250 W
Radeon RX 6800(Navi 21)[56][57][58][59]Nov 18, 2020$579 USD 26.8×109520 mm23840:240:96:6060 CU 17002105408505.2163.2202.126,11232,33313,05616,1668161,010128 MB 1432.6 16 GB 512 GDDR6256-bit 16000
Radeon RX 6800 XT(Navi 21)[56][60][58][59]Nov 18, 2020$649 USD 4608:288:128:7272 CU 18252250525.6648233.628833,63841,47216,81920,7361,0511,2961664.2 300 W
Radeon RX 6900 XT(Navi 21)[56][61][58][59]Dec 8, 2020$999 USD 5120:320:128:8080 CU 18252250584720233.628837,37646,08018,68823,0401,1681,440
Radeon RX 6950 XT(Navi 21)[62][63]May 10, 2022$1,099 USD18902310604.8739.2241.9295.738,70747,30919,35423,6541,2101,4781793.5 576 18000 335 W
  1. ^ abcBoost values (if available) are stated below the base value in italic.
  2. ^Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
  6. ^ abcNavi 24 lacks hardware video encoder.
  7. ^Actual release date unknown; RX 6300M release date is listed instead.

Mobile

Model(Code name) Release date ArchitecturefabTransistors& die size Core Fillrate[a][b][c]Processing power[a][d](GFLOPS) InfinityCacheMemory HW Decoder HW Encoder TDPBusinterface
Config[e]Clock[a](MHz) Texture(GT/s) Pixel(GP/s) HalfSingleDoubleSize Bandwidth(GB/s) Bus type& width Clock(MT/s) AV1H2654K H264AV1 H265 4K H264
Radeon RX 6300M(Navi 24)[f][64]Jan 4, 2022RDNA 2TSMC N65.4×109107 mm2768:64:32:1212 CU 151297.7648.386,2703,130195.68 MB 2 GB 64 GDDR632-bit 16000 NoYesYesNoNoNo25 W PCIe 4.0×4
Radeon RX 6450M(Navi 24)[65]Jan 4, 20232220118.1071.047,6003,780236.316 MB 4 GB 128 GDDR664-bit 50 W
Radeon RX 6550S(Navi 24)[66]1024:64:32:1616 CU 2170154.2069.449,9004,900306.3
Radeon RX 6500M(Navi 24)[f][67]Jan 4, 20222191155.770.119,9704,980311.2
Radeon RX 6550M(Navi 24)[68]Jan 4, 20232560182.1081.9211,6005,800362.5144 18000 80 W
Radeon RX 6600S(Navi 23)[69]Jan 4, 2022RDNA 2TSMC N711.06×109237 mm21792:128:64:2828 CU 1881244.2120.315,6307,810448.132 MB 224 GDDR6128-bit 14000 YesYesYesPCIe 4.0×8
Radeon RX 6700S(Navi 23)[70]1890247.5120.915,8407,920495.08 GB
Radeon RX 6600M(Navi 23)[71]May 31, 20212177274.2139.317,5507,800487.5100 W
Radeon RX 6650M(Navi 23)[72]Jan 4, 20222222276.6139.317,7008,850553.1256 16000 120 W
Radeon RX 6800S(Navi 23)[73]2048:128:64:3232 CU 1975288.0134.418,4309,220576.5100 W
Radeon RX 6650M XT(Navi 23)[74]2162311.5142.219,9409,970623.1120 W
Radeon RX 6700M(Navi 22)[75]May 31, 202117.2×109335 mm22304:144:64:3636 CU 2300331.4147.221,20910,605662.180 MB 10 GB 320 GDDR6160-bit 135 W PCIe 4.0×16
Radeon RX 6800M(Navi 22)[76]2560:160:64:4040 CU 2300368.0147.223,55011,780736.296 MB 12 GB 384 GDDR6192-bit 145+ W
Radeon RX 6850M XT(Navi 22)[77]Jan 4, 20222580415.6157.626,43013,209825.6432 18000 165 W
  1. ^ abcBoost values (if available) are stated below the base value in italic.
  2. ^Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units CU
  6. ^ abLacks hardware video encoder.

Workstation

Desktop Workstation

Model(Code name) Release date& price ArchitecturefabTransistors& die size Core Fillrate[a][b][c]Processing power[a][d](GFLOPS) InfinityCacheMemory TDPBusinterface Graphic outputports
Config[e]Clock[a](MHz) Texture(GT/s) Pixel(GP/s) HalfSingleDoubleSize(GB) Bandwidth(GB/s) Bus type& width Clock(MT/s)
Radeon Pro W6300(Navi 24)[78][79]Oct 2022OEM[80]RDNA 2TSMC N65.4×109107 mm2768:48:32:1212 CU 1512204072.5897.9248.3865.284,6446,2672,3223,133145.1195.88 MB 2 64 GDDR632-bit 16000 25 W PCIe 4.0×4 DP 1.4a
Radeon Pro W6400(Navi 24)[81][82]Jan 19, 2022$229 USD 2039233197.87111.965.2574.596,2647,1613,1323,580195.7223.816 MB 4 128 GDDR664-bit 50 W
Radeon Pro W6600(Navi 23)[83][84]Jun 8, 2021$649 USD RDNA 2TSMC N711.06×109237 mm21792:112:64:2828 CU 23312903261.1325.1149.2185.816,70920,8098,35410,404522.1650.332 MB 8 224 GDDR6128-bit 14000 130 W PCIe 4.0×8 4× DP 1.4a
Radeon Pro W6800(Navi 21)[85][86]Jun 8, 2021$2249 USD 26.8×109520 mm23840:240:96:6060 CU 20752320498.0556.8199.2222.731,87235,63515,93617,818996.01,114128 MB 32 512 GDDR6256-bit 16000 250 W PCIe 4.0×16 6× miniDP 1.4a
  1. ^ abcBoost values (if available) are stated below the base value in italic.
  2. ^Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

Model(Code name) Releasedate ArchitecturefabTransistors& die size Core Fillrate[a][b][c]Processing power[a][d](GFLOPS) InfinityCacheMemory TDPBusinterface Graphic outputports
Config[e]Clock[a](MHz) Texture(GT/s) Pixel(GP/s) HalfSingleDoubleSize(GB) Bandwidth(GB/s) Bus type& width Clock(MT/s)
Radeon Pro W6600X(Navi 23)[87][88][89]Mar 8, 2022RDNA 2TSMC N711.06×109237 mm22048:124:64:3232 CU 20682479307.3158.619,6739,837614.832 MB 8 256 GDDR6128-bit 16000 120 W PCIe 4.0×8 2× HDMI 2.1
Radeon Pro W6800X(Navi 21)[87][90][91]Aug 3, 202126.8×109520 mm23840:240:96:6060 CU 18002087432.0500.8172.8200.327,64832,05613,82416,028864.01,002128 MB 32 512 GDDR6256-bit 300 W PCIe 4.0×16 4× Thunderbolt 31× HDMI 2.1
Radeon Pro W6800X Duo(Navi 21)[87][92]
26.8×109520 mm2
3840:240:96:6060 CU
18001979
432.0474.9
172.8189.9
27,64830,397
13,82415,199
864.0949.9
2× 32 2× 512 GDDR62× 256-bit 400 W
Radeon Pro W6900X(Navi 21)[87][93]26.8×109520 mm25120:320:128:8080 CU 18252171584.0694.7233.6277.837,37644,46218,68822,2311,1681,38932 512 GDDR6256-bit 300 W
  1. ^ abcBoost values (if available) are stated below the base value in italic.
  2. ^Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

Mobile Workstation

Model(Code name) Releasedate ArchitecturefabTransistors& die size Core Fillrate[a][b][c]Processing power[a][d](GFLOPS) InfinityCacheMemory TDPBusinterface
Config[e]Clock[a](MHz) Texture(GT/s) Pixel(GP/s) HalfSingleDoubleSize(GB) Bandwidth(GB/s) Bus type& width Clock(MT/s)
Radeon Pro W6300M(Navi 24)[94][95]Jan 19, 2022RDNA 2TSMC N65.4×109107 mm2768:48:32:1212 CU 2214106.370.86,8013,401212.58 MB 2 64 GDDR632-bit 14000 25 W PCIe 4.0×4
Radeon Pro W6500M(Navi 24)[96][97]1024:64:32:1616 CU 2588165.682.810,4785,239327.416 MB 4 128 GDDR664-bit 35–50 W
Radeon Pro W6600M(Navi 23)[98][99][100]Jun 8, 2021RDNA 2TSMC N711.06×109237 mm21792:112:64:2828 CU 22002900246.4324.8140.8185.615,77020,7877,88510,394492.8649.632 MB 8 224 GDDR6128-bit 65–90 W PCIe 4.0×16
  1. ^ abcBoost values (if available) are stated below the base value in italic.
  2. ^Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

Integrated graphics processing units (iGPUs)

Model Launch Codename Architecture & fabDiesize[a]Core Fillrate[b][c][d]Processing power[b][e](GFLOPS) CacheTDP[a]CPUs/APUs
Config[f]Clock[b] (MHz) Texture (GT/s) Pixel (GP/s) HalfSingleDoubleL0 L1 L2
Radeon GraphicsSep 27, 2022Raphael / Granite Ridge RDNA 2 TSMC N6122 mm22 CU 128:8:4:2 400 22003.2 17.61.6 8.8204.8 1126.4 102.4 563.2 6.4 35.2 32 KB 128 KB 2 MB 65–170 W Ryzen 7000 & 9000 series
Radeon 610MFeb 28, 2023Dragon Range / Fire Range 45–75 W Ryzen 704xHX & 905xHX series
Radeon 610MSep 20, 2022Mendocino 100 mm21500 190012.0 15.26.0 7.6768 972.8 384 486.4 24 30.4 15 W Ryzen 7020 series
Radeon 660MJan 4, 2022Rembrandt 208 mm26 CU 384:24:16:6 1500 190036.0 45.624.0 30.42304 2918.4 1152 1459.2 72 91.2 96 KB 384 KB 28–54 W Ryzen 6000 series Ryzen 7035 series
Radeon 680M12 CU 768:48:32:12 2000 220096.0 105.664.0 70.46144 6758.4 3072 3379.2 192 211.2 192 KB 768 KB 15–54 W
  1. ^ abFull die, not just the iGP
  2. ^ abcBoost values (if available) are stated below the base value in italic.
  3. ^Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  4. ^Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  5. ^Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  6. ^Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

Consoles

Model Launch Codename ArchitectureFab
Transistors (billion)
[a]
Diesize[a]Core Fillrate[b][c][d]Processing power[b][e](TFLOPS) CacheMemory TDP[a]
Config[f]Clock[b] (MHz) Texture (GT/s) Pixel (GP/s) HalfSingleDoubleL0 L1 L2 L3 Type Size Bandwidth (GB/s) Bus width MemoryClock(Gb/s)
Steam DeckFeb 25, 2022Aerith RDNA 2 TSMC N72.4 163 mm28 CU 512:32:16:8 1000 160032.0 51.216.0 25.62 3.21 1.60.063 0.1128 KB 512 KB 1 MB 8 MB LPDDR516 GB 88 128-bit 5.5 15 W
Nov 16, 2023Sephiroth TSMC N6131 mm2102.4 6.4
Xbox Series SNov 10, 2020Project Lockhart TSMC N7 8.0 197 mm220 CU 1280:80:32:20 1565 125.2 50.08 8.013 4.006 0.25 320 KB 1.25 MB 4 MB N/aGDDR68 GB 224 14.0 100 W
Xbox Series XProject Scarlett 15.3 360 mm252 CU 3328:208:64:52 1825 379.6 116.8 24.294 12.147 0.759 832 KB 3.25 MB 5 MB 10 GB 560 320-bit 200 W
Oct 15, 2024TSMC N6 313 mm2
PlayStation 5Nov 12, 2020Oberon TSMC N7 10.6 308 mm236 CU 2304:144:64:36 2233 321.552 142.912 20.579 10.29 0.643 576 KB 2.25 MB 4 MB 16 GB 448 256-bit 180 W
Sep 28, 2022Oberon Plus TSMC N6 264 mm2
  1. ^ abcFull die, not just the GPU
  2. ^ abcBoost values (if available) are stated below the base value in italic.
  3. ^Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  4. ^Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  5. ^Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  6. ^Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)

See also

References

  1. ^ abJames, Dave (October 31, 2019). "AMD Navi RDNA architecture – a GPU designed purely for PC gamers". PCGamesN. Retrieved April 10, 2023.
  2. ^Alcorn, Paul (January 29, 2020). "AMD to Introduce New Next-Gen RDNA GPUs in 2020, Not a Typical 'Refresh' of Navi". Tom's Hardware. Retrieved April 10, 2023.
  3. ^Smith, Ryan (March 5, 2020). "AMD's 2020-2022 Client GPU Roadmap: RDNA 3 & Navi 3X On the Horizon With More Perf & Efficiency". AnandTech. Archived from the original on March 6, 2020. Retrieved April 10, 2023.
  4. ^Smith, Ryan (March 5, 2020). "AMD's RDNA 2 Gets A Codename: "Navi 2X" Comes This Year With 50% Improved Perf-Per-Watt". AnandTech. Archived from the original on March 6, 2020. Retrieved April 10, 2023.
  5. ^Thubron, Rob (September 9, 2020). "AMD confirms Radeon 6000 reveal and Zen 3 launch for October". TechSpot. Retrieved April 10, 2023.
  6. ^Lyles, Taylor (September 9, 2020). "AMD's next-generation Zen 3 CPUs and Radeon RX 6000 'Big Navi' GPU will be revealed next month". The Verge. Retrieved April 10, 2023.
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