RDNA 2 is a GPU microarchitecture designed by AMD , released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5 , Xbox Series X/S , and Steam Deck consoles.
Background On July 7, 2019, AMD released the first iteration of the RDNA microarchitecture, a new graphics architecture designed specifically for gaming that replaced the aging Graphics Core Next (GCN) microarchitecture. With RDNA, AMD sought to reduce latency and improve power efficiency over their previous Vega series based on GCN 5th gen and Nvidia 's competing Turing microarchitecture.[ 1]
RDNA 2 was first publicly announced in January 2020 with AMD initially calling RDNA 2 a "refresh" of the original RDNA architecture from the previous year.[ 2] At AMD's Financial Analysts Day held on March 5, 2020, AMD showed a client GPU roadmap that gave details on RDNA's successor, RDNA 2, that it would again be built using TSMC's 7 nm process and would be coming in 2020.[ 3] AMD told their investors that they were targeting a 50% uplift in performance-per-watt and increased IPC with the RDNA 2 microarchitecture.[ 4]
On October 28, 2020, AMD held an online unveiling event for the RDNA 2 architecture and Radeon RX 6000 series.[ 5] [ 6] The event came 20 days after AMD's unveiling event for Ryzen 5000 series processors built on the Zen 3 microarchitecture.
Architectural details
Compute Unit RDNA 2 contains a significant increase in the number of Compute Units (CUs) with a maximum of 80, a doubling from the maximum of 40 in the Radeon RX 5700 XT.[ 1] Each Compute Unit contains 64 shader cores.[ 7] CUs are organized into groups of two named Work Group Processors with 32 KB of shared L0 cache per WGP. Each CU contains two sets of an SIMD32 vector unit, an SISD scalar unit, textures units, and a stack of various caches.[ 8] New low precision data types like INT4 and INT8 are new supported data types for RDNA 2 CUs.[ 8]
The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches of primitives called "meshlets". As a result, the mesh shaders feature enables greater control of the GPU geometry pipeline.[ 9]
Ray tracing Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU.[ 10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.[ 11]
In February 2023, it was reported that driver updates had boosted ray tracing performance by up to 40% using DirectX Raytracing.[ 12]
Clock speeds With RDNA 2 using the same 7 nm node as RDNA, AMD claims that RDNA 2 achieves a 30% frequency increase over its predecessor while using the same power.[ 13]
Cache and memory subsystem In addition to the traditional L1 and L2 caches that GPUs possess, RDNA 2 adds a new global L3 cache that AMD calls "Infinity Cache".[ 14] This was done to avoid the use of a wider memory bus while still being able to maintain the same data bandwidth. Product technology architect Sam Naffziger said that, without Infinity Cache, "We were looking at the daunting prospect of having to put a 512-bit interface and all the power, area and expense associated with that".[ 15] Using a wider memory bus requires more power which is in conflict with AMD's increased performance-per-watt goals for RDNA 2. AMD engineers ran tests comparing RDNA 2 silicon featuring a large on-die cache and with wider memory buses. They discovered that having such a cache would aid in the re-use of temporal and spatial data when the GPU is rendering a complex image. It is beneficial for the GPU's compute units to have fast access to a physically close cache rather than searching for data in video memory. AMD claims that RDNA 2's 128 MB of on-die Infinity Cache "dramatically reduces latency and power consumption".[ 16] The GPU having access to a large L2 or L3 cache allows it to more quickly access necessary data compared to accessing VRAM or system RAM. The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers.[ 8] Each Shader Engine now has two sets of L1 caches. The large cache of RDNA 2 GPUs give them a higher overall memory bandwidth compared to Nvidia's GeForce RTX 30 series GPUs.
Power efficiency AMD claims that RDNA 2 achieves up to a 54% increase in performance-per-watt over the first RDNA microarchitecture.[ 16] 21% of that 54% improvement is attributed to performance-per-clock enhancements, in part due to the addition of Infinity Cache.[ 17]
RDNA 2 uses the VCN 3.0, VCN 3.1, and VCN 3.1.2 video decoding blocks in its media engine.[ 18] [ 19] It adds support for AV1 decoding at up to 8K resolution, though AV1 hardware encoding support would not come until RDNA 3 in 2022.[ 20] [ 21] However, the low-end Navi 24 die and iGPUs based on RDNA 2.0 do not contain any media encoders and cannot decode AV1 as a result.[ 18]
Navi 2x dies Navi 21[ 22] Navi 22[ 23] Navi 23[ 24] Navi 24[ 25] Launch Nov 18, 2020 Mar 18, 2021 Aug 11, 2021 Jan 19, 2022 Codename Sienna Cichlid Navy Flounder Dimgrey Cavefish Beige Goby Compute units (Stream processors) [FP32 cores] 80 (5120) [10240] 40 (2560) [5120] 32 (2048) [4096] 16 (1024) [2048] Process TSMC N7 TSMC N6 Transistors 26.8B 17.2B 11.06B 5.4B Transistor density 51.5 MTr/mm2 51.3 MTr/mm2 46.7 MTr/mm2 50.5 MTr/mm2 Die size 520 mm2 335 mm2 237 mm2 107 mm2 Max TDP 400 W 250 W 176 W 107 W Products Desktop RX 6800 RX 6800 XT RX 6900 XT RX 6950 XT RX 6700 RX 6700 XT RX 6750 XT RX 6600 RX 6600 XT RX 6650 XT Mobile — N/a RX 6600S RX 6600M RX 6650M RX 6650M XT RX 6700S RX 6300M RX 6450M RX 6500M RX 6550S RX 6550M Workstation (desktop) W6800 W6800X W6800X Duo W6900X — N/a Workstation (mobile) — N/a
Products
Desktop Model(Code name ) Release Date& Price Architecture & fab Transistors& die size Core Fillrate [ a] [ b] [ c] Processing power[ a] [ d] (GFLOPS ) Infinity Cache Memory TBP Businterface Config[ e] Clock[ a] (MHz ) Texture(GT /s) Pixel(GP /s) Half Single Double Size Bandwidth(GB /s) Size Bandwidth(GB/s) Bus type& width Clock(MT/s ) Radeon RX 6300 (Navi 24)[ 26] [ 27] [ 28] [ f] Jan 4, 2022 [ g] OEM RDNA 2 TSMC N6 5.4× 109 107 mm2 768:48:32:1212 CU 10002040 4897.9 3265.3 3,0726,267 15363,133 96195.8 8 MB 104 2 GB 64 GDDR6 32-bit 16000 32 W PCIe 4.0 ×4 Radeon RX 6400 (Navi 24)[ 29] [ 30] [ f] Jan 19, 2022 $159 USD 19232321 92.3111.4 61.574.3 5,9077,130 2,9543,565 184.6222.8 16 MB 208 4 GB 128 GDDR6 64-bit 53 W Radeon RX 6500 XT (Navi 24)[ 31] [ 32] [ 33] [ f] Jan 19, 2022 $199 USD (4GB)$219 USD (8GB) 1024:64:32:1616 CU 23102815 147.8180.2 73.990.1 9,46211,530 4,7315,765 295.6360.3 232 4 GB8 GB 144 18000 107 W113 W Radeon RX 6600 (Navi 23)[ 34] [ 35] Oct 13, 2021 $329 USD RDNA 2TSMC N7 11.06× 109 237 mm2 1792:112:64:2828 CU 16262491 182.3279 104.1159.4 11,65817,860 5,8288,928 364.2558 32 MB 412.9 8 GB 224 GDDR6128-bit 14000 132 W PCIe 4.0×8 Radeon RX 6600 XT (Navi 23)[ 36] [ 37] [ 38] [ 39] Aug 11, 2021 $379 USD 2048:128:64:3232 CU 19682589 251.9331.4 126165.7 16,12221,209 8,06110,605 503.8662.8 444.9 256 16000 160 W Radeon RX 6650 XT (Navi 23)[ 40] [ 41] May 10, 2022 $399 USD 20552635 263337.2 131.5168.6 16,83521,586 8,41710,793 526.1674.6 468.9 280 17500 180 W Radeon RX 6700 (Navi 22)[ 42] [ 43] [ 44] [ 45] Jun 9, 2021 17.2× 109 335 mm2 2304:144:64:3636 CU 19412450 279.5352.8 124.2156.8 17,88822,579 8,94411,290 559705.6 80 MB 1065 10 GB 320 GDDR6160-bit 16000 175 W PCIe 4.0×16 Radeon RX 6750 GRE 10GB (Navi 22)[ 46] [ 47] [ 48] Oct 18, 2023 $269 USD 170 W Radeon RX 6700 XT (Navi 22)[ 49] [ 50] [ 51] Mar 18, 2021 $479 USD 2560:160:64:4040 CU 23212581 371.4413 148.5165.2 23,76726,429 11,88413,215 742.7825.9 96 MB 1278 12 GB 384 GDDR6192-bit 230 W Radeon RX 6750 GRE 12GB (Navi 22)[ 52] [ 53] [ 48] Oct 18, 2023 $289 USD Radeon RX 6750 XT (Navi 22)[ 54] [ 55] May 10, 2022 $549 USD 21502600 344416 137.6166.4 22,01626,624 11,00813,312 688832 1326 432 18000 250 W Radeon RX 6800 (Navi 21)[ 56] [ 57] [ 58] [ 59] Nov 18, 2020 $579 USD 26.8× 109 520 mm2 3840:240:96:6060 CU 17002105 408505.2 163.2202.1 26,11232,333 13,05616,166 8161,010 128 MB 1432.6 16 GB 512 GDDR6256-bit 16000 Radeon RX 6800 XT (Navi 21)[ 56] [ 60] [ 58] [ 59] Nov 18, 2020 $649 USD 4608:288:128:7272 CU 18252250 525.6648 233.6288 33,63841,472 16,81920,736 1,0511,296 1664.2 300 W Radeon RX 6900 XT (Navi 21)[ 56] [ 61] [ 58] [ 59] Dec 8, 2020 $999 USD 5120:320:128:8080 CU 18252250 584720 233.6288 37,37646,080 18,68823,040 1,1681,440 Radeon RX 6950 XT (Navi 21)[ 62] [ 63] May 10, 2022 $1,099 USD 18902310 604.8739.2 241.9295.7 38,70747,309 19,35423,654 1,2101,478 1793.5 576 18000 335 W
^ a b c Boost values (if available) are stated below the base value in italic . ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU) ^ a b c Navi 24 lacks hardware video encoder. ^ Actual release date unknown; RX 6300M release date is listed instead.
Mobile Model(Code name ) Release date Architecture & fab Transistors& die size Core Fillrate [ a] [ b] [ c] Processing power[ a] [ d] (GFLOPS ) InfinityCache Memory HW Decoder HW Encoder TDP Businterface Config[ e] Clock[ a] (MHz ) Texture(GT /s) Pixel(GP /s) Half Single Double Size Bandwidth(GB /s) Bus type& width Clock(MT/s ) AV1 H265 4K H264 AV1 H265 4K H264 Radeon RX 6300M (Navi 24)[ f] [ 64] Jan 4, 2022 RDNA 2 TSMC N6 5.4× 109 107 mm2 768:64:32:1212 CU 1512 97.76 48.38 6,270 3,130 195.6 8 MB 2 GB 64 GDDR6 32-bit 16000 25 W PCIe 4.0 ×4 Radeon RX 6450M (Navi 24)[ 65] Jan 4, 2023 2220 118.10 71.04 7,600 3,780 236.3 16 MB 4 GB 128 GDDR664-bit 50 W Radeon RX 6550S (Navi 24)[ 66] 1024:64:32:1616 CU 2170 154.20 69.44 9,900 4,900 306.3 Radeon RX 6500M (Navi 24)[ f] [ 67] Jan 4, 2022 2191 155.7 70.11 9,970 4,980 311.2 Radeon RX 6550M (Navi 24)[ 68] Jan 4, 2023 2560 182.10 81.92 11,600 5,800 362.5 144 18000 80 W Radeon RX 6600S (Navi 23)[ 69] Jan 4, 2022 RDNA 2TSMC N7 11.06× 109 237 mm2 1792:128:64:2828 CU 1881 244.2 120.3 15,630 7,810 448.1 32 MB 224 GDDR6128-bit 14000 PCIe 4.0×8 Radeon RX 6700S (Navi 23)[ 70] 1890 247.5 120.9 15,840 7,920 495.0 8 GB Radeon RX 6600M (Navi 23)[ 71] May 31, 2021 2177 274.2 139.3 17,550 7,800 487.5 100 W Radeon RX 6650M (Navi 23)[ 72] Jan 4, 2022 2222 276.6 139.3 17,700 8,850 553.1 256 16000 120 W Radeon RX 6800S (Navi 23)[ 73] 2048:128:64:3232 CU 1975 288.0 134.4 18,430 9,220 576.5 100 W Radeon RX 6650M XT (Navi 23)[ 74] 2162 311.5 142.2 19,940 9,970 623.1 120 W Radeon RX 6700M (Navi 22)[ 75] May 31, 2021 17.2× 109 335 mm2 2304:144:64:3636 CU 2300 331.4 147.2 21,209 10,605 662.1 80 MB 10 GB 320 GDDR6160-bit 135 W PCIe 4.0×16 Radeon RX 6800M (Navi 22)[ 76] 2560:160:64:4040 CU 2300 368.0 147.2 23,550 11,780 736.2 96 MB 12 GB 384 GDDR6192-bit 145+ W Radeon RX 6850M XT (Navi 22)[ 77] Jan 4, 2022 2580 415.6 157.6 26,430 13,209 825.6 432 18000 165 W
^ a b c Boost values (if available) are stated below the base value in italic . ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units CU^ a b Lacks hardware video encoder.
Workstation
Desktop Workstation Model(Code name ) Release date& price Architecture & fab Transistors& die size Core Fillrate [ a] [ b] [ c] Processing power[ a] [ d] (GFLOPS ) InfinityCache Memory TDP Businterface Graphic outputports Config[ e] Clock[ a] (MHz ) Texture(GT /s) Pixel(GP /s) Half Single Double Size(GB ) Bandwidth(GB /s) Bus type& width Clock(MT/s ) Radeon Pro W6300 (Navi 24)[ 78] [ 79] Oct 2022 OEM[ 80] RDNA 2 TSMC N6 5.4× 109 107 mm2 768:48:32:1212 CU 15122040 72.5897.92 48.3865.28 4,6446,267 2,3223,133 145.1195.8 8 MB 2 64 GDDR6 32-bit 16000 25 W PCIe 4.0 ×4 2× DP 1.4a Radeon Pro W6400 (Navi 24)[ 81] [ 82] Jan 19, 2022 $229 USD 20392331 97.87111.9 65.2574.59 6,2647,161 3,1323,580 195.7223.8 16 MB 4 128 GDDR664-bit 50 W Radeon Pro W6600 (Navi 23)[ 83] [ 84] Jun 8, 2021 $649 USD RDNA 2TSMC N7 11.06× 109 237 mm2 1792:112:64:2828 CU 23312903 261.1325.1 149.2185.8 16,70920,809 8,35410,404 522.1650.3 32 MB 8 224 GDDR6128-bit 14000 130 W PCIe 4.0×8 4× DP 1.4a Radeon Pro W6800 (Navi 21)[ 85] [ 86] Jun 8, 2021 $2249 USD 26.8× 109 520 mm2 3840:240:96:6060 CU 20752320 498.0556.8 199.2222.7 31,87235,635 15,93617,818 996.01,114 128 MB 32 512 GDDR6256-bit 16000 250 W PCIe 4.0×16 6× miniDP 1.4a
^ a b c Boost values (if available) are stated below the base value in italic . ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Model(Code name ) Releasedate Architecture & fab Transistors& die size Core Fillrate [ a] [ b] [ c] Processing power[ a] [ d] (GFLOPS ) InfinityCache Memory TDP Businterface Graphic outputports Config[ e] Clock[ a] (MHz ) Texture(GT /s) Pixel(GP /s) Half Single Double Size(GB ) Bandwidth(GB /s) Bus type& width Clock(MT/s ) Radeon Pro W6600X (Navi 23)[ 87] [ 88] [ 89] Mar 8, 2022 RDNA 2 TSMC N7 11.06× 109 237 mm2 2048:124:64:3232 CU 20682479 307.3 158.6 19,673 9,837 614.8 32 MB 8 256 GDDR6 128-bit 16000 120 W PCIe 4.0 ×8 2× HDMI 2.1 Radeon Pro W6800X (Navi 21)[ 87] [ 90] [ 91] Aug 3, 2021 26.8× 109 520 mm2 3840:240:96:6060 CU 18002087 432.0500.8 172.8200.3 27,64832,056 13,82416,028 864.01,002 128 MB 32 512 GDDR6256-bit 300 W PCIe 4.0×16 4× Thunderbolt 3 1× HDMI 2.1 Radeon Pro W6800X Duo (Navi 21)[ 87] [ 92] 18001979 2× 32 2× 512 GDDR62× 256-bit 400 W Radeon Pro W6900X (Navi 21)[ 87] [ 93] 26.8× 109 520 mm2 5120:320:128:8080 CU 18252171 584.0694.7 233.6277.8 37,37644,462 18,68822,231 1,1681,389 32 512 GDDR6256-bit 300 W
^ a b c Boost values (if available) are stated below the base value in italic . ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Mobile Workstation Model(Code name ) Releasedate Architecture & fab Transistors& die size Core Fillrate [ a] [ b] [ c] Processing power[ a] [ d] (GFLOPS ) InfinityCache Memory TDP Businterface Config[ e] Clock[ a] (MHz ) Texture(GT /s) Pixel(GP /s) Half Single Double Size(GB ) Bandwidth(GB /s) Bus type& width Clock(MT/s ) Radeon Pro W6300M (Navi 24)[ 94] [ 95] Jan 19, 2022 RDNA 2 TSMC N6 5.4× 109 107 mm2 768:48:32:1212 CU 2214 106.3 70.8 6,801 3,401 212.5 8 MB 2 64 GDDR6 32-bit 14000 25 W PCIe 4.0 ×4 Radeon Pro W6500M (Navi 24)[ 96] [ 97] 1024:64:32:1616 CU 2588 165.6 82.8 10,478 5,239 327.4 16 MB 4 128 GDDR664-bit 35–50 W Radeon Pro W6600M (Navi 23)[ 98] [ 99] [ 100] Jun 8, 2021 RDNA 2TSMC N7 11.06× 109 237 mm2 1792:112:64:2828 CU 22002900 246.4324.8 140.8185.6 15,77020,787 7,88510,394 492.8649.6 32 MB 8 224 GDDR6128-bit 65–90 W PCIe 4.0×16
^ a b c Boost values (if available) are stated below the base value in italic . ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Integrated graphics processing units (iGPUs)Model Launch Codename Architecture & fab Diesize[ a] Core Fillrate [ b] [ c] [ d] Processing power[ b] [ e] (GFLOPS ) Cache TDP [ a] CPUs/APUs Config[ f] Clock[ b] (MHz ) Texture (GT /s) Pixel (GP /s) Half Single Double L0 L1 L2 Radeon Graphics Sep 27, 2022 Raphael / Granite Ridge RDNA 2 TSMC N6 122 mm2 2 CU 128:8:4:2 400 2200 3.2 17.6 1.6 8.8 204.8 1126.4 102.4 563.2 6.4 35.2 32 KB 128 KB 2 MB 65–170 W Ryzen 7000 & 9000 series Radeon 610M Feb 28, 2023 Dragon Range / Fire Range 45–75 W Ryzen 704xHX & 905xHX series Radeon 610M Sep 20, 2022 Mendocino 100 mm2 1500 1900 12.0 15.2 6.0 7.6 768 972.8 384 486.4 24 30.4 15 W Ryzen 7020 series Radeon 660M Jan 4, 2022 Rembrandt 208 mm2 6 CU 384:24:16:6 1500 1900 36.0 45.6 24.0 30.4 2304 2918.4 1152 1459.2 72 91.2 96 KB 384 KB 28–54 W Ryzen 6000 series Ryzen 7035 series Radeon 680M 12 CU 768:48:32:12 2000 2200 96.0 105.6 64.0 70.4 6144 6758.4 3072 3379.2 192 211.2 192 KB 768 KB 15–54 W
^ a b Full die, not just the iGP ^ a b c Boost values (if available) are stated below the base value in italic . ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Consoles Model Launch Codename Architecture Fab Diesize[ a] Core Fillrate [ b] [ c] [ d] Processing power[ b] [ e] (TFLOPS ) Cache Memory TDP [ a] Config[ f] Clock[ b] (MHz ) Texture (GT /s) Pixel (GP /s) Half Single Double L0 L1 L2 L3 Type Size Bandwidth (GB /s) Bus width MemoryClock(Gb/s) Steam Deck Feb 25, 2022 Aerith RDNA 2 TSMC N7 2.4 163 mm2 8 CU 512:32:16:8 1000 1600 32.0 51.2 16.0 25.6 2 3.2 1 1.6 0.063 0.1 128 KB 512 KB 1 MB 8 MB LPDDR5 16 GB 88 128-bit 5.5 15 W Nov 16, 2023 Sephiroth TSMC N6 131 mm2 102.4 6.4 Xbox Series S Nov 10, 2020 Project Lockhart TSMC N7 8.0 197 mm2 20 CU 1280:80:32:20 1565 125.2 50.08 8.013 4.006 0.25 320 KB 1.25 MB 4 MB — N/a GDDR6 8 GB 224 14.0 100 W Xbox Series X Project Scarlett 15.3 360 mm2 52 CU 3328:208:64:52 1825 379.6 116.8 24.294 12.147 0.759 832 KB 3.25 MB 5 MB 10 GB 560 320-bit 200 W Oct 15, 2024 TSMC N6 313 mm2 PlayStation 5 Nov 12, 2020 Oberon TSMC N7 10.6 308 mm2 36 CU 2304:144:64:36 2233 321.552 142.912 20.579 10.29 0.643 576 KB 2.25 MB 4 MB 16 GB 448 256-bit 180 W Sep 28, 2022 Oberon Plus TSMC N6 264 mm2
^ a b c Full die, not just the GPU ^ a b c Boost values (if available) are stated below the base value in italic . ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
See also
References ^ a b James, Dave (October 31, 2019). "AMD Navi RDNA architecture – a GPU designed purely for PC gamers" . PCGamesN . Retrieved April 10, 2023 . ^ Alcorn, Paul (January 29, 2020). "AMD to Introduce New Next-Gen RDNA GPUs in 2020, Not a Typical 'Refresh' of Navi" . Tom's Hardware . Retrieved April 10, 2023 . ^ Smith, Ryan (March 5, 2020). "AMD's 2020-2022 Client GPU Roadmap: RDNA 3 & Navi 3X On the Horizon With More Perf & Efficiency" . AnandTech . Archived from the original on March 6, 2020. Retrieved April 10, 2023 . ^ Smith, Ryan (March 5, 2020). "AMD's RDNA 2 Gets A Codename: "Navi 2X" Comes This Year With 50% Improved Perf-Per-Watt" . AnandTech . Archived from the original on March 6, 2020. Retrieved April 10, 2023 . ^ Thubron, Rob (September 9, 2020). "AMD confirms Radeon 6000 reveal and Zen 3 launch for October" . TechSpot . Retrieved April 10, 2023 . ^ Lyles, Taylor (September 9, 2020). "AMD's next-generation Zen 3 CPUs and Radeon RX 6000 'Big Navi' GPU will be revealed next month" . The Verge . Retrieved April 10, 2023 . ^ Walton, Jarred (November 3, 2020). "AMD Unveils Big Navi: RX 6900 XT, RX 6800 XT and RX 6800 Take On Ampere" . Tom's Hardware . Retrieved April 10, 2023 . ^ a b c Evanson, Nick (December 6, 2020). "Nvidia Ampere vs. AMD RDNA 2: Battle of the Architectures" . TechSpot . Retrieved April 10, 2023 . ^ Riley, Colin (2020). "Sampler Feedback & Mesh Shaders" (PDF) . GPUOpen . Retrieved April 10, 2023 . ^ Evenden, Ian (November 17, 2020). "AMD teases 'mind-blowing' RDNA 2 ray tracing in its new tech demo" . Tom's Hardware . Retrieved April 10, 2023 . ^ Salter, Jim (October 28, 2020). "AMD's newest graphics cards: RDNA2 power from $579 to $999" . Ars Technica . Retrieved April 10, 2023 . ^ Mujtaba, Hassan (February 16, 2023). "AMD Radeon RX 6000 "RDNA 2" GPUs Get Up To 40% Ray Tracing Performance Boost In 3DMark DXR With Latest Drivers" . Wccftech . 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