
Dogpiling, dog-piling or simply a piling-on is a form of online harassment[1] or online abuse characterized by having groups of harassers target the same victim. Examples of online abuse include flaming, doxing (online release of personal information without consent), impersonation, and public shaming.[2][3] Dog-pilers often focus on harassing, exposing, or punishing a target for an opinion that the group does not agree with, or just simply for the sake of being a bully and targeting a victim.[3] Participants use criticism and/or insults [3][4][5] to target a single person.[6] In some definitions, it also includes sending private messages.[7]
Etymology
[edit]The word comes from the dog-pile in American football, in which a person who has the ball is targeted by the entire opposing team who come and jump on him. It became popular with the rise of social networks.
Harmful effects
[edit]On the victim
[edit]Victims of dogpiling may feel less self-esteem, various emotional reactions, self-harm ideations, and suicidal thoughts. Adolescents, particularly female adolescents, are more likely to be susceptible to these effects from dogpiling.[8]
See also
[edit]- Ad hominem
- Bandwagon effect
- Cyberbullying
- Flaming (Internet)
- Gamergate harassment campaign[9][10][11]
- Internet troll
- Online shaming
References
[edit]- ^ "dog-pile". Dictionary.com. Retrieved 2021-10-11.
- ^ "When Online Harassment is Perceived as Justified". Archived from the original on 2020-09-18.
- ^ a b c "Defining Online Harassment". 11 April 2018. Archived from the original on 2019-07-03.
- ^ Blackwell, Lindsay; Chen, Tianying; Schoenebeck, Sarita; Lampe, Cliff (2018). "When Online Harassment Is Perceived as Justified (Proceedings of the Twelfth International AAAI Conference on Web and Social Media (ICWSM 2018))". Association for the Advancement of Artificial Intelligence - aaai.org. Archived from the original on 2020-09-18. Retrieved 2020-08-31.
- ^ Kiener-Manu, Katharina (February 2020). "Cybercrime Module 12 Key Issues: Cyberstalking and Cyberharassment". UNODC. Retrieved 2020-08-31.
- ^ Jhaver, Shagun; Ghoshal, Sucheta; Bruckman, Amy; Gilbert, Eric (2018-04-26). "Online Harassment and Content Moderation: The Case of Blocklists". ACM Transactions on Computer-Human Interaction. 25 (2): 1–33. doi:10.1145/3185593. ISSN 1073-0516. S2CID 4315029.
- ^ Jhaver, Shagun; Chan, Larry; Bruckman, Amy (2018-02-02). "The view from the other side: The border between controversial speech and harassment on Kotaku in Action". First Monday. arXiv:1712.05851. doi:10.5210/fm.v23i2.8232. ISSN 1396-0466. S2CID 3653593.
- ^ Yang, B.; Wang, B.; Sun, N.; Xu, F.; Wang, L.; Chen, J.; Yu, S.; Zhang, Y.; Zhu, Y.; Dai, T.; Zhang, Q.; Sun, C. (Dec 2021). "The consequences of cyberbullying and traditional bullying victimization among adolescents: Gender differences in psychological symptoms, self-harm and suicidality". Psychiatry Research. 305 114252. doi:10.1016/j.psychres.2021.114252. PMC 8857765. PMID 34614443.
- ^ Young, Cathy (2015-10-13). "Blame GamerGate's Bad Rep on Smears and Shoddy Journalism". Observer. Retrieved 2020-08-31.
- ^ Sarkeesian, Anita (2019-12-23). "Anita Sarkeesian looks back at GamerGate". Polygon. Retrieved 2020-08-31.
- ^ Mortensen, Torill Elvira (2016-04-13). "Anger, Fear, and Games: The Long Event of #GamerGate". Games and Culture. 13 (8): 787–806. doi:10.1177/1555412016640408. S2CID 147383984.